The Temples
Where each of the five gods keeps a house, how to get in and out, and what each god asks of those who come.
Each of the five gods keeps a house in or near Aurin, and any player may walk into any of them, whatever god they serve or do not serve. Every temple has a sanctuary with a priest, a place to rest, a sacristy for the faithful and a rite of its own, and each rite gives a different blessing.
Finding them#
The compass rose on Loralei's Walk points the way to all five, and compass set <god>
aims your compass at any of them.
| God | House | Where |
|---|---|---|
| Loralei | The Temple of the Radiant Heart | North along Loralei's Walk |
| Kranos | The Spearhold | West off Sunward Avenue, by the Southern Gate |
| Thalos | The Wrack | South off Pearlward Promenade, by the Eastern Gate |
| Sivaine | The House of the Black Feather | East off Thorngate Alley |
| Morbis | The House of Names | West of the gate of Aurin Cemetery |
The House of Names stands inside the cemetery gate, so a player of any level can reach it without walking among the graves.
Going in and out#
From the street outside, type temple to go in. The Spearhold, the House of the
Black Feather and the House of Names can also be entered by walking toward them.
Inside, out takes you back to the street. Nothing spawns in a temple, hostile creatures
cannot follow you through the door, and no fight can start inside, the proving floor
at the Spearhold excepted.
In every temple#
| Command | What it does |
|---|---|
pray |
In the sanctuary, hear what this god asks of you. |
ask <priest> about <topic> |
Learn about the god. The sign names the priest. |
ask <priest> about joining |
Be offered a place in that faith. |
tithe <amount> to <god> |
Lay an offering of copper. |
rest |
Recover half again as fast in the temple's place to rest. |
The sacristy is a shared store, like a guild's armory, and holds thirty things. Only
those who serve that god may enter it, and anything stored there can be taken out by
any other follower, so it is no private deposit. Use armory, armory store <item>
and armory withdraw <number> there. See Religion for how
to join a faith. Clerics who have learned Marry may hold weddings in any of the five
sanctuaries.
What the gods ask#
The rites are open to visitors as well as followers. A blessing lasts one hour,
or two for a follower of that god, and it survives logging out. You carry one
temple blessing at a time; completing another rite replaces it. buffs shows the
one you hold. While a faith stands first in Divine Influence, its own followers'
blessings last three hours, and two and a half while it stands second (see
Factions).
| God | Rite | Blessing | What it does |
|---|---|---|---|
| Loralei | feast, at the Pilgrims' Table |
Open Hands | 10% more coin from kills and 5% off in shops |
| Kranos | prove, on the proving floor |
Proven | 5% more damage with weapons and skills |
| Sivaine | suffer, at the Edge |
Scarbound | 5% less from every blow, and 10% more to whatever killed you last |
| Thalos | wash, in the rain basin |
Unbound | Breathe under water, and one stun, root or knockdown in four slides off you |
| Morbis | rites, at the bier |
Spiral Key | The next blow that would kill you lays you on the bier alive instead, and the key is spent |
Loralei asks no sacrifice. Go west from the sanctuary into the Confession Gardens, then north to the Pilgrims' Table. Sit down and eat; the meal is free. If anyone else is in the room, everyone there gets Lifted Spirits for half an hour as well.
Kranos takes proof. The proving floor is west through the Hall of the Code, and the Iron Proctor stands up at your own level. If it beats you, you are carried to the barracks alive and may try again.
Sivaine asks you to close your hand on a blade at the Edge, east through the Hall of Slates and down its stair. It takes a third of your maximum health, and the rite refuses anyone with less than half their health left.
Thalos asks for nothing. The rain basin lies south of the sanctuary. Washing in it takes poison, sickness and rot off you, and every scent you have picked up.
Morbis asks that nothing be forgotten. The bier lies west through the room of the
Black Book. Bring any creature's body there, in your pack or in your arms; a player's
body is not accepted. In the same house, read book at the Black Book shows every
death you have died, with the newest ten entries open.