Gear Sets
The gear sets, how a finished set is recognized, and what finishing one pays.
A gear set pays a bonus when all its pieces are worn together. Four sets are built from armor slots, one for each armor category, and a fifth from jewelry slots that any class can wear. Two more are made of particular pieces: the Oceanic set from the Shell Collector, and the Gravewatch plate from the Knucklebone Crypt.
While a set is unfinished its pieces show in plain text. When the last piece
goes on, every worn piece of that set takes the set's color and the bonus
appears in buffs all. The plain buffs list leaves out gear entries so that
timed buffs stay readable. Take a piece off and both go back at once.
Generated armor has no color of its own, so a colored armor piece in a set slot
nearly always means you have finished that set. Pieces awarded by an area can
carry colors of their own, and weapons are colored from the middle tiers up
whatever you wear, so sets is the reliable check.
The sets#
An armor set is seven pieces of one category, worn together.
| Set | Category | Pieces |
|---|---|---|
| Plate Warplate | Plate | Head, shoulders, body armor, legs, arms, hands, feet |
| Ringmail Warmail | Head, shoulders, body armor, legs, arms, hands, feet | |
| Hunter's Leathers | Leather | Head, shoulders, body armor, legs, arms, hands, feet |
| Weaver's Regalia | Cloth | Head, shoulders, body armor, legs, arms, hands, feet |
| Traveler's Regalia | None | A necklace, a bracelet and two rings |
Every armor piece must be the same category, so which armor set you can finish depends on what your class may wear. The jewelry set has no category, so any class can finish it, and it pays alongside whichever armor set you wear.
Only those seven armor slots count toward an armor set. A cloak, a belt, an undershirt, vambraces, an amulet or a trinket is worn and useful but belongs to no set. Neither does your weapon or your shield.
Completion is worked out from what you actually have on. Gear that dropped in the world and gear that was made or awarded both count, as long as the piece sits in one of the set's slots and has the right armor category.
Grade#
A finished set's grade is the average tier of its worn pieces, and the bonus scales evenly with that grade out of twenty. A set made entirely of tier 20 pieces pays the full figures below; a set of tier 10 pieces pays half. Swapping one piece for a higher tier one lifts the average, and the bonus follows on your next change of equipment.
What each set pays#
These figures are the bonus at grade 20, a full set of top tier pieces.
| Set | Health | Spell points | Stamina | Armor class | Dodge | Spell damage |
|---|---|---|---|---|---|---|
| Plate Warplate | +50 | none | none | +50 | none | none |
| Ringmail Warmail | +25 | +25 | none | +25 | none | none |
| Hunter's Leathers | +50 | none | +25 | none | +5% | none |
| Weaver's Regalia | none | +50 | none | none | none | +5% |
| Traveler's Regalia | +25 | +25 | +12 | none | none | none |
Health, spell points and stamina are added to your maximum. Stamina from gear counts for half of what a piece or set lists, and the table shows what you actually get. Armor class is flat armor class, added before any percentage aura that raises it. Dodge is percentage points added to your defensive rolls, which gives you more chances to avoid a hit outright rather than taking less from one that lands. Spell damage is a percentage added to every kind of spell you cast.
The Oceanic set#
The Oceanic set is three particular pieces rather than slots: the oceanic amulet and the two oceanic rings, one cut for each hand. The Shell Collector on Aurin South Beach trades them for beach shells. They are level 30 gear. Nothing else completes the set, and it has no grade. Worn together the three pay a flat bonus:
| Set | Health | Spell points | Also |
|---|---|---|---|
| Oceanic | +30 | +30 | You breathe water, so open sea no longer drowns you |
Like any set, the three are plain until all of them are on. The two rings still count as rings toward Traveler's Regalia, so the Oceanic set can sit inside a jewelry set and both will pay.
The oceanic sash the Shell Collector also sells is not part of the set. It
keeps its own shifting colors and has a power of its own: wear it and type
oceanic followed by a kind of magic, such as oceanic air, and for twenty
seconds that kind of damage cannot harm you. oceanic alone lists the kinds.
It turns aside magic only, never a weapon, and needs two minutes before it will
hold another color.
The Gravewatch set#
The Gravewatch set is the seven pieces of plate worn by the Shrouded Champion in the Knucklebone Crypt: the greathelm, warplate, pauldrons, vambraces, gauntlets, greaves and sabatons. Each time he dies he leaves one piece from his gear, chosen at random from the seven and his sword. The pieces are level 50 plate, so only classes that can wear plate can use them. Worn together the seven pay a flat bonus with no grade:
| Set | Health | Armor class | Also |
|---|---|---|---|
| Gravewatch | +150 | +75 | You cannot be knocked down |
sets lists it as the Gravewrought set.
Checking your progress#
sets lists every set you have pieces of, how many of its pieces you are
wearing, and the grade and bonus of any set you have finished. A finished set's
name shows in its own color, the color its worn pieces take.
Taking a set piece off lowers your maximum health, spell points or stamina, and your current values drop under the new maximum at once. Finishing a set does not heal you; it raises the ceiling.