Command Index
A reference to player commands, grouped by activity.
This index groups the commands every player can type. A class's own skills and spells are typed by their own names and are listed on the class pages; staff commands are left out.
help <command> gives the full syntax of any of these. Where two words do the
same thing they share a row. Short forms such as i for inventory, l for
look and n for go north are built into the game.
Movement and exploration#
| Command | What it does |
|---|---|
go |
Moves you in a direction or into a named place. |
look |
Looks at the room, or at an item or creature by name, number or ordinal. |
glance |
Shows the room name, exits and occupants without the full description. |
here |
Lists who and what is in the room, with the words that name each one (2nd rat). |
exits |
Lists only the ways out of the room, doors included, which suits a screen reader. |
enter |
Steps into a portal, doorway or other entrance in the room. |
climb |
Climbs up, down, into or through something in the room. |
jump |
Jumps into, over, off or onto something. |
swim |
Swims in a direction, in water, if your race can swim. |
fly |
Flies in a direction where flight is possible, at a cost in stamina. |
crawl |
Moves while sitting or lying down, at a cost in stamina. |
sink |
Stops swimming and lets you sink. |
recall |
Takes you to the Explorer's Guild Lounge in Aurin after a few seconds. It works until you pass level 50, never in a fight, and needs five minutes between uses. |
compass |
Sets the Tideglass Compass on a destination and shows which way to walk; compass destinations lists the places it knows. |
travel |
Walks you, one step a second, to wherever your compass is set. It costs no stamina; a step of your own or travel stop ends it. |
map |
Draws a map of the rooms around you; map <size> takes a width of up to 15 rooms. |
remember |
Recalls the last four directions you walked. |
peer |
Looks into the next room in a direction without going in. |
search |
Searches the room or an object for hidden exits, items and other secrets. |
listen |
Listens to the room, or to one thing in it. |
smell |
Smells the room, one thing, or another person. People carry the smell of the places they spend time in. |
taste |
Tastes the air, or an item. |
touch, feel |
Feels an object, or part of one, for its texture. |
sit, stand, kneel, lie |
Change your posture; you can sit in a chair or lie in a bed. |
wake |
Wakes you from sleep. |
rest |
Sits you down to recover health, spell points and endurance until you are full or something interrupts you. |
position |
Reports your posture, or another creature's. |
stealth |
Turns silent movement on or off; it costs stamina and needs 20 points of stealth skill. |
stop |
Ends an activity such as fishing or fighting. |
mount |
Mounts a riding animal you own, once you have called it to your side. |
dismount |
Gets down from your mount. |
ride |
Moves the animal you are riding. |
befriend |
Offers friendship to a creature; whether it accepts is up to the creature. |
abandon |
Sends a pet or other follower away. |
lead |
Leads someone who is already trying to follow you. |
board |
Boards a ship docked in the room. |
purchase |
At a dock, lists the boats it sells or buys a rowboat or a sloop. Larger ships are sold by guild merchants. |
listships |
Lists every ship you own, with her condition, guns and where she lies. |
retrieve |
Brings one of your ships out of the drydock where you stand. |
repair |
At a mender's bench, mends worn weapons and armor for a fee; at a dock, repairs a ship. |
Combat#
| Command | What it does |
|---|---|
attack |
Starts a fight with a creature, or with every hostile creature in the room. attack stop stops your own attacks. |
melee |
Closes to melee with a target, which makes fleeing harder for both of you. |
target |
Sets the creature your blows and abilities go to. |
ignore |
Stops you attacking one creature, or all of them. |
consider |
Judges from your levels how a fight with a creature would go. |
xa |
Describes the health of your target or another creature in words. |
threat |
Shows who a defender is paying attention to. |
enemies |
Lists the creatures and players that are hostile to you. |
flee |
Tries to run from a fight by an open exit. |
style |
Shows your fighting styles and their mastery, or changes style. |
shoot |
Fires a wielded, loaded ranged weapon at a target or in a direction. |
bump |
Tries to shove a creature into the next room. |
smother |
Puts out burning oil or a lit fuse where something is burning in a fight. |
dress |
Enters social mode, where others see your clothing rather than your armor. |
undress |
Returns you to combat mode, where your armor and weapons show and protect you. |
loot |
Takes what a corpse holds; in a group, the haul is announced to the group. |
lootall |
Loots every corpse in the room at once. |
bury |
Buries a corpse, dropping what it held on the floor first. |
showsupplies |
Shows everyone in the room the potions and food you carry. |
vitals |
Shows your health, spell points and endurance as bars, to you and to the room. |
Character and progression#
| Command | What it does |
|---|---|
score |
Shows your character overview in a bordered panel. |
summary |
Shows your stats with gear bonuses, your vitals, stomach, armor and resistances. |
stat |
Shows your seven attributes, luck included. |
hp |
Shows current and maximum health, spell points and endurance. |
buffs |
Lists the effects on you, good and bad, with the time each has left; aff and eff are other names for it. |
status |
Shows the conditions affecting your body. |
body |
Says in words how badly hurt you are. |
level |
Shows your level and the experience the next one costs. |
xp |
Shows experience earned today, from your last kill, and toward the next level. |
advance |
Spends experience to gain a level, beside your guild's trainer. |
approvelevel |
Lets a guildmaster, or a High Priest for clerics, approve a member past one of the gates at levels 25, 50, 75 and 100. |
remort |
Shows your lives and remort points, what each class asks, and carries out a rebirth at level 100. |
hardmode |
Lists the hard rules that every player plays by. |
skills |
Lists your guild's abilities; skills combat, skills healing and the like show one kind. |
powers, power |
Shows your abilities on a grid of levels 1 to 100. |
passives |
Shows your class's passive abilities and equips up to two of them. A cleric's are all on at once. |
talents |
Shows your talent trees, spends talent points in them, and with talents reset takes every point back. |
achievements |
Shows the Chronicle, the record of deeds your character has earned. |
quest |
Shows, accepts, hands in and drops quests. |
quests |
Lists the quests you have finished. |
work |
Joan Carter's board of paid jobs at the Aurin Post Office, by number: take, drop, hand in, and walk to the next stop. |
rep |
Shows your six reputation indicators and where your clan, guild and faith stand. |
standings |
Shows where your clan, guild and faith stand among their rivals. |
faction |
Shows your standing with the factions of the world. |
race |
Lists your racial abilities and what to type for each. |
title |
Shows your titles and puts one on. |
surname |
Sets or clears your surname. |
describe |
Shows how you look to others and lets you change each part. |
choosebackground |
Chooses your background, once and for good; each one adds a stat point. |
tattoo |
Shows your tattoo, or removes it. Merchants do new tattoo work. |
analyze |
At intelligence 50: for a minute, shows the exact health, level, class and race of every living thing in the room. Once a day. |
doorbash |
At strength 50: smashes a locked door open for 100 endurance. Once a day. |
foresight |
At wisdom 50: for a minute, shows you hidden creatures and things, and the next ability used on you misses. Once a day. |
ironlung |
At constitution 50: for two minutes, you cannot drown. Once a day. |
surestep |
At agility 50: for a minute, no trap goes off under you. Once a day. |
unspoken |
At charisma 50: for two minutes, creatures that would attack you on sight leave you alone. Once a day. |
pressluck |
At luck 50: readies a sure gear drop from your next kill. The charge lasts a day. |
prodskills |
Explains the gathering and crafting skills and where to see each. |
Guilds#
| Command | What it does |
|---|---|
join |
Joins a guild at its entrance, as an Explorer of level 10 or more; the Merchant's Guild asks for admittance first. A bare join accepts a group invitation. |
guild |
Shows your guild's online members, ranks and repute; guild powers lists its powers. |
guilds |
Shows which guild the realm holds in highest regard, and the rest. |
granks, guildranks |
Lists your guild's members by rank, online or not. Each guild's own word, such as warriorranks, does the same. |
accept, decline |
Answer a guild invitation. accept guard takes a city guard into your group during an invasion; accept offer and decline offer answer a merchant's terms. |
goffice |
Takes the master of the Mage, Merchant or Necromancer guild to its private chambers. |
gtitle |
Sets the title shown beside your name in the guild listing. |
admittance |
Lets a guildmaster grant or withdraw a player's admittance to the guild. |
ginduct, guildinduct |
Lets a guildmaster invite a player into the guild. |
gpromote, guildpromote |
Lets a guildmaster raise a member one rank. |
gdemote, guilddemote |
Lets a guildmaster lower a member one rank. |
gexile, guildexile |
Lets a guildmaster remove a member, after a confirmation; the member becomes an Explorer again. |
gscout, guildscout |
Lets a guildmaster list the online players who could join. |
gsetranks, guildsetranks |
Lets a guildmaster rename the guild's ranks. |
Items and inventory#
| Command | What it does |
|---|---|
inventory |
Lists everything you carry, sorted by kind and then name, with the numbers other commands accept. |
ii |
Lists only loose items, leaving out what you wear and wield. |
worn |
Lists what you wear and wield, with inventory numbers. |
gear, equipment |
Shows your weapons, armor and jewelry place by place on your body. |
cgear |
Shows the clothing you wear. |
compare |
Sets two weapons or two pieces of armor side by side and says which is better for you. |
ooc |
Shows the out of character statistics of an item you carry or that lies in the room. |
get |
Picks things up from the room or out of a container. |
drop |
Drops things, or coins, on the ground. |
give |
Hands things to a player or an NPC in the room. |
put |
Puts things into a container, or onto a surface. |
remove |
Takes off a worn item, or takes things out of a container. |
wear |
Puts on armor or clothing, one piece or all of it. |
wield |
Wields a weapon in your main hand. |
offwield |
Wields a weapon in your off hand. |
offhand |
Wields a small weapon made for the off hand, such as a dagger. |
unwield |
Stops wielding a weapon. |
equip |
Wields or wears a thing by name or number, taking off whatever is in its way. |
ready |
Wears all your armor and wields one weapon in a single step. |
unready |
Takes off everything you wear and wield. |
qwield |
Saves up to five sets of weapons and switches between them with one command. |
wardrobe |
Saves up to ten outfits of clothing and jewelry and changes into one. |
gdeep |
Takes things out of your bags without naming a bag. |
pdeep |
Puts things away into your bags without naming a bag. |
r |
Puts the last thing you took from a container back where it came from. |
rall |
Puts everything you took from containers back where it came from. |
primary |
Marks one pack as your primary pack, where put <item> and pdeep go first. |
stack |
Gathers anything left in separate piles into one pile, in your pack and your bags. Things pile up by themselves as they arrive; to take part of a pile, name a count, as in drop 3 pelts. |
organise, organize |
Sorts your inventory once, when you have set it to list things in the order they arrived. |
mv |
Swaps two inventory positions, when your inventory lists things in the order they arrived. |
keep |
Sets an item aside so that selling, dropping or giving everything leaves it alone. keep all <item> keeps every one of a thing. |
unkeep |
Stops keeping an item. |
value |
Lists what the loose things you carry are worth, with a total. |
invoke |
Calls on the special power an item carries. |
runes |
Shows what your socketed runes give, or the sockets of one piece. |
socket |
Explains rune setting: only a guild merchant sets runes, and a set rune stays for good. |
combine |
Forges three matching runes into one of the next tier. |
sets |
Shows your progress toward an armor set and what a finished set gives. |
use |
Uses a magical or special object such as a scroll. |
expend |
Spends a charge from a Potion of Identify or a Potion of Scrying. |
eat, drink |
Eat or drink something, fetching it from your bags if it is not in hand. |
empty, fill, pour |
Empty a vessel, fill one from a source, or pour from one into another. |
read |
Reads writing on an object. |
show |
Shows something you carry to a person in the room without handing it over. |
throw |
Throws something, at a creature or into a container. |
apply |
Applies one item to another, such as a salve to a wound. |
open, close |
Open or close a door, chest or other container. |
lock, unlock |
Lock or unlock something with its key. |
pick |
Picks a flower, or picks a lock with or without tools. |
knock |
Knocks on a door or other surface. |
light, ignite |
Light something, or the light built into an item. |
extinguish, douse, snuff |
Put out a light or something burning. |
strike |
Strikes a flammable object to set it alight. |
smoke |
Smokes a pipe or other smokable item. |
load, unload |
Load or unload ammunition or contents. |
poison |
Coats an item you hold with a poison you hold. |
disarm |
Tries to disarm a trapped door or chest. |
press, pull, move, turn, ring |
Work an object or one part of it: a button, a lever, a bell. |
roll |
Rolls dice, written as roll 2d6. |
weigh |
Estimates the weight of something you carry. |
balance |
Tells which of two things you carry is heavier. |
judge, equate |
Tells which of two things you carry is worth more, from level 6 with the bargaining skill. |
vault |
Your vault at the Pearlvault Bank: twenty places to start with, which the Explorer's Guild opens for you during Master Toren's chapters or the banker sells for a hundred platinum. |
armory |
Lists, stores and withdraws items in an armory room. |
store |
Stores things in an armory. |
borrow |
Takes things out of an armory or guild storage. |
Communication#
| Command | What it does |
|---|---|
say |
Speaks aloud to the room, or to one person in it. |
speak |
Speaks in a chosen language, or changes your default language. |
whisper |
Whispers to someone in the same room. |
shout |
Shouts to your room and every room within two of it. |
yell |
Yells to your room and the rooms next to it, in a language. |
emote |
Prints an action after your name for the room to read. ; is a shortcut for it. |
pmote, omote, tmote, premote |
Write an action that does not start with your name. |
emotes |
Lists the emotes the game provides, optionally by their first letters. |
racialemotes |
Lists the emotes of your race. |
ask |
Asks an NPC about a topic, for something, or to do something. |
request |
Asks a creature for an item, as ask <living> for does. |
consult |
Consults a book or other reference object. |
gesture |
Gestures to someone in the room; a few NPCs know what it means. |
introduce |
Tells another player your name, or a name of your choosing. |
tell |
Sends a private message to a player anywhere in the game. |
reply |
Answers whoever last sent you a tell. |
rtell |
Sends another tell to whoever you last told something. |
mail |
Reads your mail, or writes to another player. |
chat |
Speaks on Chat, the channel for conversation that is not about the game. |
mechanics |
Asks or answers a question about how the game works. |
newbie |
Asks for, or gives, help with getting started. |
channels |
Lists your channels, or turns them all on or off. |
tune |
Turns one channel, or all of them, on or off. |
mute |
Silences channel messages without changing what you are tuned to. |
gag |
Stops you speaking on channels by accident. |
earmuff, unmuff |
Stop hearing a player's tells and channel talk, or hear them again. |
hist |
Shows the recent history of a channel, or of your says, tells and the like. |
last |
Shows the last ten messages of a channel or a kind of speech. |
missed |
Shows what the game told you while your connection was away, up to an hour back. |
| Guild channels | Your guild's name speaks on its channel, as in mage hello. Clerics and paladins use religion instead. |
citizen |
Shows your city and changes it, once every seven days. Each city's name (aurin, olympus, morrigan) is a channel its citizens speak on in character. |
city |
Shows Aurin's tenets, policy and standing. |
gm |
Sends a thought through a psion's Groupmind to every linked member of your group. |
link, unlink |
Speak down a psion's Psychic Link, or break it, from either end. |
aid |
Speaks down a Divine Aid Link, or breaks it, from either end. |
rumour, rumor |
Asks the innkeeper for gossip, or pays them to spread some. |
report |
Reports a player who is abusing, harassing or threatening someone. |
Groups and companions#
| Command | What it does |
|---|---|
group, party |
Forms and runs a group, decides whether it attacks, loots and buries together, and talks to its members. |
gaccept |
Accepts a group invitation. |
autogroup |
Lets your character follow and fight beside the group while you are away from the keyboard, for up to an hour a day. |
muster, lfg |
Puts your name in Ilsa Brandt's muster book in Aurin to be found a party for a dungeon or a boss. |
dungeon |
Shows the dungeon run you are in and the progress you hold as a leader; dungeon reset wipes it. |
hero |
Lists, summons, equips and renames the heroes you have unlocked. |
henchman |
Shows your hired help and their contracts. |
hire |
Hires help for a day at the Tidewarden Hall in Aurin; hire there shows the price. |
call |
Calls a hero or henchman of yours to your side; call all calls every hero. |
dismiss |
Sends a companion away by name, or all of them. |
thrall |
Gives orders to the thrall you hired in the Hall of Thralls to carry things for you. |
pet |
Calls or dismisses an animal you own. |
pets |
Explains owning and caring for an animal. |
feed, water, groom, walk, play, train |
Look after your animal's hunger, thirst, cleanliness, energy, loyalty and training. |
Social#
| Command | What it does |
|---|---|
roleplay |
Shows your roleplay and online bonus status. |
rpbonus |
Gives another player a roleplay bonus, once in each 24 hours you spend online. |
hotspot |
Names the inn or lounge where the most people have been talking, and what talking there has earned you. |
marry |
Lets a cleric or paladin with enough faith marry two players in a holy place. |
bout |
Arranges a scheduled fight between two players at the Colosseum, and shows the card and the odds. |
bet |
Backs a fighter in a Colosseum bout. |
watch |
Watches a fight from the stands of an arena. |
militia |
Shows the militia's members, roster and your status, and speaks on its channel. |
memploy, mfire |
Let a militia officer enlist or dismiss a player. |
mpromote, mdemote |
Raise or lower a militia member below you by one rank. |
marrest, mrelease |
Arrest a player in Aurin and hold them in the cell, or release them. |
mranks |
Shows the militia roster, or its ranks. |
mpay |
Shows your militia pay and the wage for each rank. |
mtreasury |
Shows the militia treasury. |
Trade and economy#
| Command | What it does |
|---|---|
list |
Lists what is on offer where you stand: a shop's stock, a dock's boats or an armory's shelves. |
buy |
Buys from a shopkeeper, barkeep or stall in the room. |
sell |
Sells to a shopkeeper who deals in that kind of goods. Shops pay very little. |
inspect |
Shows the statistics of something a shop sells before you buy it. |
menu, foodmenu, drinkmenu |
Show what a tavern or inn serves, with prices and what each restores. |
inn |
Shows the inn room you rent and who may come in. Rooms are rented from the innkeeper. |
money |
Shows the coins you carry. |
wealth |
Shows your coin, bank balance, ectoplasm, quest points and Bravery. |
deposit, withdraw |
Put coin into your bank account or take it out, beside a banker. |
bankaccount, openaccount |
Open a bank account, or check its balance, beside a banker. |
donate |
Gives coin to a collection box or shrine. |
tax |
Shows your tax statement; tax pay settles a debt from your bank. |
jobs, job |
Shows a wage slip for every position you hold. |
paycheck |
Shows the pay waiting for each position, after tax and dues. |
payroll |
Explains how wages are earned and paid. |
collect |
Collects your wages beside a banker, or your parcels at a post office. |
refuse |
Sends a courier's parcel back to its sender, at a post office. |
auction |
The realm's Auction House: see the lot on the block, bid, or buy it outright. Only merchants put lots up. |
auctions |
Lists the lot on the block and those waiting. |
bid |
Bids on the auction lot, or on a merchant's outcry in the room, from coin in the bank. |
mybids, mysales, mywins |
Show your bids, your lots, and what waits for you at the Auction House. |
claim |
Collects what the Auction House holds for you. |
raffle |
Shows the merchants' raffles and buys tickets. |
callmerchant |
Rings for a merchant of the guild to serve you, anywhere on Merchant Way. |
tariff |
Shows the Merchant's Guild's price list. |
papers |
Lists the contracts, escrows, loans and other papers the notary holds in your name. |
repay |
Pays off a loan a guild merchant wrote you. |
redeem |
Cashes a letter of credit beside a banker, or pays off a pawn. |
release |
Settles an escrow a guild merchant holds for you. |
consignments |
Shows the goods merchants are selling for you. |
bounties |
Shows the hunters' board of creatures with a price on them. |
exchange |
The guild's board of standing orders to buy and sell gathered resources. |
workorders |
The board of crafted pieces clients have ordered through merchants. |
patronage |
Shows your merchant patron, if you have one. |
trade |
Gives or offers gathered resources to another player. |
Homes and property#
| Command | What it does |
|---|---|
house |
Enters and manages your home, or visits another player's. |
houses |
Lists every home and farm you own, with its upkeep. |
plots |
Lists the Land Office plots where a merchant can deed you a home or a farm. |
movein |
Moves you into a home in a housing neighborhood. |
tenancy |
Shows the homes you lease from merchants. |
farm |
Runs your farm: livestock, fields and selling what they yield. |
pbuild |
Builds and shapes rooms in a home or farm you own. |
decorate |
Sets the descriptions and details of a room in your home. |
invite |
Manages who may come into your home or farm. |
staff |
Shows the servants you employ, their wages and their work. |
Crafting and gathering#
| Command | What it does |
|---|---|
craft |
Opens the crafting browser, or makes a recipe by name. |
recipes |
Browses the recipes without starting any work. |
folios |
Lists the pattern books sold in the Hall of Patterns; buy folio there learns one. |
cquest |
The Crafter's Guild's commissions, which pay crafting experience. |
clevel |
Shows your level and experience in each craft. |
glevel |
Shows your level and experience in each gathering skill. |
resources |
Shows the resources you hold, or the recipes one resource goes into. |
gather |
Opens the gathering panel, or gathers a resource by name. |
scan |
Surveys the area for every resource your skills can find. |
mine, chop, harvest, forage, dig |
Gather ore, wood, plants, wild food or buried things. Each lists what it can take here when typed alone. |
shear, pluck |
Shear wool and hair with shears, or pluck feathers and down. |
drawwater |
Draws fresh or sea water. |
salvage |
Picks scrap out of the junk lying about a place. |
skin, butcher |
Take hide and bone, or meat, from a corpse, with a skinning knife in your pack. |
fish |
The fishing game: cast, reel and land whole fish. |
bait |
Fastens bait onto a fishing pole. |
brew |
Lets a rogue or thief brew poison at an Alchemy Lab. |
ingredients |
Lists the herbs and fungi you have gathered for brewing. |
Clans and religion#
| Command | What it does |
|---|---|
clans |
Shows which clan stands highest in renown, and the rest. |
clan |
Shows the clan's members online, or speaks on the clan channel. |
clancreate |
Founds a clan, from level 20, for a fee. |
clanranks, cranks |
Lists the clan's ranks and its members. |
clanmanage |
Runs the clan, as far as your rank's permissions allow. |
clanlevel |
Shows the clan's rank, renown, members, favor and powers. |
clanabilities |
Shows the powers the clan's rank has brought. |
clantreasury |
Pays coin into the clan coffers, or draws it out. |
clandecorate |
Reshapes the clan abode, for members with that permission. |
abode |
Takes you into your clan's abode from its door. |
cchallenge |
Challenges another clan, or answers a challenge. |
clanally |
Offers or swears a pact between two Great Houses. |
cinvite |
Invites a player into your clan. |
caccept, cdecline |
Answer a clan invitation. |
cpromote, cdemote |
Move a clan member one rank up or down. |
cexile, cpardon |
Exile a member from the clan, or lift an exile. |
cresign |
Leaves your clan, after a confirmation. |
religion |
Shows your faith's members online, or speaks on its channel. |
rinduct, induct |
Let a High Priest or Priestess offer a player membership of the faith. |
raccept, rdecline |
Answer an offer of membership. |
rpromote, rdemote |
Let a High Priest or Priestess move a member up or down. |
rexile |
Lets a High Priest or Priestess exile a member. |
ordain |
Lists the members of your faith by rank. |
ordainranks |
Lists the ranks of the faith and which calling holds each. |
anoint |
Lets a High Priest or Priestess ordain a healer as an Acolyte, making them a cleric. |
ordainpaladin |
Lets a High Priest or Priestess put the paladin's oath to a candidate. |
renounce |
Gives up your faith, at a price. |
pray |
In a god's temple, tells you what that god asks of you. The dead pray to return to life. |
tithe |
Lays an offering of coin on a god's altar. |
tithes |
Ranks the faiths by the offerings laid on their altars. |
favor |
Shows which god the realm holds in highest regard. |
martyr |
Calls on the powers of armor consecrated with the Blood of the Martyr. |
Settings and interface#
| Command | What it does |
|---|---|
settings |
Opens the settings for colors, display, inventory, combat, tells and more. |
alias, unalias |
Make, list and remove your own shortcut commands. |
nickname |
Makes a short word stand for a longer name in any command. |
queue |
Runs up to ten commands in order, separated by semicolons. |
history |
Shows your recent commands; !! repeats the last one. |
colors |
Lists the color codes, each in its own color. |
speakcolor |
Sets the color you see speech in. |
chancolors |
Turns colors inside channel messages on or off. |
cursefilter |
Turns the profanity filter on or off. |
brief |
Turns brief room descriptions on or off. |
commandecho |
Turns the echo of your command line on or off. |
screen |
Sets your screen width and height. |
screenlock |
Stops your client changing your screen size after login. |
mobile |
Switches between a screen sized for a phone and the default size. |
terminal |
Sets your terminal type by hand. |
fixwrap |
Resets your screen width and terminal type to safe values. |
keepalive |
Sends your client a regular signal so an idle connection is not dropped. |
ui |
Installs, checks, reloads and removes RogueUI, the interface for Mudlet. |
timezone |
Shows or sets the time zone used for times. |
afk |
Marks you as away from the keyboard. |
tips |
Turns the newcomer tips on or off, or shows one now. They stop after level 30. |
helper |
Turns on hints the first time each new thing happens, and directions to where you should go next. |
account |
Shows your account: its characters, email and subscription. |
altplay |
Switches to another character on your account in the web client. |
passwd |
Changes your character's password. |
chfn |
Changes the details others see when they finger you. |
fix |
Clears a mage's lost staff or stuck states. |
quit |
Saves your character and leaves the game. |
suicide, retire |
Delete your character for good, after your password. A character on an account is removed on the website instead. |
Information and help#
| Command | What it does |
|---|---|
help |
Shows help on a topic or command, or the index. |
guide |
Says what to do next and the commands to type. A bare ? does the same. |
faq |
Shows the frequently asked questions. |
who |
Lists the players online. |
users |
Lists the names of the players online, more briefly. |
finger |
Shows the profile a player has written. |
posting |
Lists the players who are writing in an editor, on a board or in the mailer. |
date |
Shows the real date and time in your time zone. |
time |
Shows the date, time and season in the game. |
calendar |
Shows the game's calendar: its months, seasons and days. |
nextreboot |
Says when the next scheduled reboot is. |
news |
Shows the login news again. |
announcements |
Shows the staff's recent announcements to the realm. |
updates |
Lists recent changes to the game, newest first. |
toggles |
Shows the world events running, such as double experience. |
domain |
Shows a domain's patron, capital, climate, difficulty and level range. |
bug |
Reports something broken; bug list shows your reports and where each stands. |
idea |
Sends the staff an idea for something new. |
suggest, suggestion |
Sends the staff a suggestion for changing something already in the game. |
ability |
Reports a problem with one of your abilities. |
praise |
Sends praise for a room or object to the staff. |
editpaper |
Lets the staff of The Rogue Times write and edit the paper. |