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Command Index

A reference to player commands, grouped by activity.

This index groups the commands every player can type. A class's own skills and spells are typed by their own names and are listed on the class pages; staff commands are left out.

help <command> gives the full syntax of any of these. Where two words do the same thing they share a row. Short forms such as i for inventory, l for look and n for go north are built into the game.

Movement and exploration#

Command What it does
go Moves you in a direction or into a named place.
look Looks at the room, or at an item or creature by name, number or ordinal.
glance Shows the room name, exits and occupants without the full description.
here Lists who and what is in the room, with the words that name each one (2nd rat).
exits Lists only the ways out of the room, doors included, which suits a screen reader.
enter Steps into a portal, doorway or other entrance in the room.
climb Climbs up, down, into or through something in the room.
jump Jumps into, over, off or onto something.
swim Swims in a direction, in water, if your race can swim.
fly Flies in a direction where flight is possible, at a cost in stamina.
crawl Moves while sitting or lying down, at a cost in stamina.
sink Stops swimming and lets you sink.
recall Takes you to the Explorer's Guild Lounge in Aurin after a few seconds. It works until you pass level 50, never in a fight, and needs five minutes between uses.
compass Sets the Tideglass Compass on a destination and shows which way to walk; compass destinations lists the places it knows.
travel Walks you, one step a second, to wherever your compass is set. It costs no stamina; a step of your own or travel stop ends it.
map Draws a map of the rooms around you; map <size> takes a width of up to 15 rooms.
remember Recalls the last four directions you walked.
peer Looks into the next room in a direction without going in.
search Searches the room or an object for hidden exits, items and other secrets.
listen Listens to the room, or to one thing in it.
smell Smells the room, one thing, or another person. People carry the smell of the places they spend time in.
taste Tastes the air, or an item.
touch, feel Feels an object, or part of one, for its texture.
sit, stand, kneel, lie Change your posture; you can sit in a chair or lie in a bed.
wake Wakes you from sleep.
rest Sits you down to recover health, spell points and endurance until you are full or something interrupts you.
position Reports your posture, or another creature's.
stealth Turns silent movement on or off; it costs stamina and needs 20 points of stealth skill.
stop Ends an activity such as fishing or fighting.
mount Mounts a riding animal you own, once you have called it to your side.
dismount Gets down from your mount.
ride Moves the animal you are riding.
befriend Offers friendship to a creature; whether it accepts is up to the creature.
abandon Sends a pet or other follower away.
lead Leads someone who is already trying to follow you.
board Boards a ship docked in the room.
purchase At a dock, lists the boats it sells or buys a rowboat or a sloop. Larger ships are sold by guild merchants.
listships Lists every ship you own, with her condition, guns and where she lies.
retrieve Brings one of your ships out of the drydock where you stand.
repair At a mender's bench, mends worn weapons and armor for a fee; at a dock, repairs a ship.

Combat#

Command What it does
attack Starts a fight with a creature, or with every hostile creature in the room. attack stop stops your own attacks.
melee Closes to melee with a target, which makes fleeing harder for both of you.
target Sets the creature your blows and abilities go to.
ignore Stops you attacking one creature, or all of them.
consider Judges from your levels how a fight with a creature would go.
xa Describes the health of your target or another creature in words.
threat Shows who a defender is paying attention to.
enemies Lists the creatures and players that are hostile to you.
flee Tries to run from a fight by an open exit.
style Shows your fighting styles and their mastery, or changes style.
shoot Fires a wielded, loaded ranged weapon at a target or in a direction.
bump Tries to shove a creature into the next room.
smother Puts out burning oil or a lit fuse where something is burning in a fight.
dress Enters social mode, where others see your clothing rather than your armor.
undress Returns you to combat mode, where your armor and weapons show and protect you.
loot Takes what a corpse holds; in a group, the haul is announced to the group.
lootall Loots every corpse in the room at once.
bury Buries a corpse, dropping what it held on the floor first.
showsupplies Shows everyone in the room the potions and food you carry.
vitals Shows your health, spell points and endurance as bars, to you and to the room.

Character and progression#

Command What it does
score Shows your character overview in a bordered panel.
summary Shows your stats with gear bonuses, your vitals, stomach, armor and resistances.
stat Shows your seven attributes, luck included.
hp Shows current and maximum health, spell points and endurance.
buffs Lists the effects on you, good and bad, with the time each has left; aff and eff are other names for it.
status Shows the conditions affecting your body.
body Says in words how badly hurt you are.
level Shows your level and the experience the next one costs.
xp Shows experience earned today, from your last kill, and toward the next level.
advance Spends experience to gain a level, beside your guild's trainer.
approvelevel Lets a guildmaster, or a High Priest for clerics, approve a member past one of the gates at levels 25, 50, 75 and 100.
remort Shows your lives and remort points, what each class asks, and carries out a rebirth at level 100.
hardmode Lists the hard rules that every player plays by.
skills Lists your guild's abilities; skills combat, skills healing and the like show one kind.
powers, power Shows your abilities on a grid of levels 1 to 100.
passives Shows your class's passive abilities and equips up to two of them. A cleric's are all on at once.
talents Shows your talent trees, spends talent points in them, and with talents reset takes every point back.
achievements Shows the Chronicle, the record of deeds your character has earned.
quest Shows, accepts, hands in and drops quests.
quests Lists the quests you have finished.
work Joan Carter's board of paid jobs at the Aurin Post Office, by number: take, drop, hand in, and walk to the next stop.
rep Shows your six reputation indicators and where your clan, guild and faith stand.
standings Shows where your clan, guild and faith stand among their rivals.
faction Shows your standing with the factions of the world.
race Lists your racial abilities and what to type for each.
title Shows your titles and puts one on.
surname Sets or clears your surname.
describe Shows how you look to others and lets you change each part.
choosebackground Chooses your background, once and for good; each one adds a stat point.
tattoo Shows your tattoo, or removes it. Merchants do new tattoo work.
analyze At intelligence 50: for a minute, shows the exact health, level, class and race of every living thing in the room. Once a day.
doorbash At strength 50: smashes a locked door open for 100 endurance. Once a day.
foresight At wisdom 50: for a minute, shows you hidden creatures and things, and the next ability used on you misses. Once a day.
ironlung At constitution 50: for two minutes, you cannot drown. Once a day.
surestep At agility 50: for a minute, no trap goes off under you. Once a day.
unspoken At charisma 50: for two minutes, creatures that would attack you on sight leave you alone. Once a day.
pressluck At luck 50: readies a sure gear drop from your next kill. The charge lasts a day.
prodskills Explains the gathering and crafting skills and where to see each.

Guilds#

Command What it does
join Joins a guild at its entrance, as an Explorer of level 10 or more; the Merchant's Guild asks for admittance first. A bare join accepts a group invitation.
guild Shows your guild's online members, ranks and repute; guild powers lists its powers.
guilds Shows which guild the realm holds in highest regard, and the rest.
granks, guildranks Lists your guild's members by rank, online or not. Each guild's own word, such as warriorranks, does the same.
accept, decline Answer a guild invitation. accept guard takes a city guard into your group during an invasion; accept offer and decline offer answer a merchant's terms.
goffice Takes the master of the Mage, Merchant or Necromancer guild to its private chambers.
gtitle Sets the title shown beside your name in the guild listing.
admittance Lets a guildmaster grant or withdraw a player's admittance to the guild.
ginduct, guildinduct Lets a guildmaster invite a player into the guild.
gpromote, guildpromote Lets a guildmaster raise a member one rank.
gdemote, guilddemote Lets a guildmaster lower a member one rank.
gexile, guildexile Lets a guildmaster remove a member, after a confirmation; the member becomes an Explorer again.
gscout, guildscout Lets a guildmaster list the online players who could join.
gsetranks, guildsetranks Lets a guildmaster rename the guild's ranks.

Items and inventory#

Command What it does
inventory Lists everything you carry, sorted by kind and then name, with the numbers other commands accept.
ii Lists only loose items, leaving out what you wear and wield.
worn Lists what you wear and wield, with inventory numbers.
gear, equipment Shows your weapons, armor and jewelry place by place on your body.
cgear Shows the clothing you wear.
compare Sets two weapons or two pieces of armor side by side and says which is better for you.
ooc Shows the out of character statistics of an item you carry or that lies in the room.
get Picks things up from the room or out of a container.
drop Drops things, or coins, on the ground.
give Hands things to a player or an NPC in the room.
put Puts things into a container, or onto a surface.
remove Takes off a worn item, or takes things out of a container.
wear Puts on armor or clothing, one piece or all of it.
wield Wields a weapon in your main hand.
offwield Wields a weapon in your off hand.
offhand Wields a small weapon made for the off hand, such as a dagger.
unwield Stops wielding a weapon.
equip Wields or wears a thing by name or number, taking off whatever is in its way.
ready Wears all your armor and wields one weapon in a single step.
unready Takes off everything you wear and wield.
qwield Saves up to five sets of weapons and switches between them with one command.
wardrobe Saves up to ten outfits of clothing and jewelry and changes into one.
gdeep Takes things out of your bags without naming a bag.
pdeep Puts things away into your bags without naming a bag.
r Puts the last thing you took from a container back where it came from.
rall Puts everything you took from containers back where it came from.
primary Marks one pack as your primary pack, where put <item> and pdeep go first.
stack Gathers anything left in separate piles into one pile, in your pack and your bags. Things pile up by themselves as they arrive; to take part of a pile, name a count, as in drop 3 pelts.
organise, organize Sorts your inventory once, when you have set it to list things in the order they arrived.
mv Swaps two inventory positions, when your inventory lists things in the order they arrived.
keep Sets an item aside so that selling, dropping or giving everything leaves it alone. keep all <item> keeps every one of a thing.
unkeep Stops keeping an item.
value Lists what the loose things you carry are worth, with a total.
invoke Calls on the special power an item carries.
runes Shows what your socketed runes give, or the sockets of one piece.
socket Explains rune setting: only a guild merchant sets runes, and a set rune stays for good.
combine Forges three matching runes into one of the next tier.
sets Shows your progress toward an armor set and what a finished set gives.
use Uses a magical or special object such as a scroll.
expend Spends a charge from a Potion of Identify or a Potion of Scrying.
eat, drink Eat or drink something, fetching it from your bags if it is not in hand.
empty, fill, pour Empty a vessel, fill one from a source, or pour from one into another.
read Reads writing on an object.
show Shows something you carry to a person in the room without handing it over.
throw Throws something, at a creature or into a container.
apply Applies one item to another, such as a salve to a wound.
open, close Open or close a door, chest or other container.
lock, unlock Lock or unlock something with its key.
pick Picks a flower, or picks a lock with or without tools.
knock Knocks on a door or other surface.
light, ignite Light something, or the light built into an item.
extinguish, douse, snuff Put out a light or something burning.
strike Strikes a flammable object to set it alight.
smoke Smokes a pipe or other smokable item.
load, unload Load or unload ammunition or contents.
poison Coats an item you hold with a poison you hold.
disarm Tries to disarm a trapped door or chest.
press, pull, move, turn, ring Work an object or one part of it: a button, a lever, a bell.
roll Rolls dice, written as roll 2d6.
weigh Estimates the weight of something you carry.
balance Tells which of two things you carry is heavier.
judge, equate Tells which of two things you carry is worth more, from level 6 with the bargaining skill.
vault Your vault at the Pearlvault Bank: twenty places to start with, which the Explorer's Guild opens for you during Master Toren's chapters or the banker sells for a hundred platinum.
armory Lists, stores and withdraws items in an armory room.
store Stores things in an armory.
borrow Takes things out of an armory or guild storage.

Communication#

Command What it does
say Speaks aloud to the room, or to one person in it.
speak Speaks in a chosen language, or changes your default language.
whisper Whispers to someone in the same room.
shout Shouts to your room and every room within two of it.
yell Yells to your room and the rooms next to it, in a language.
emote Prints an action after your name for the room to read. ; is a shortcut for it.
pmote, omote, tmote, premote Write an action that does not start with your name.
emotes Lists the emotes the game provides, optionally by their first letters.
racialemotes Lists the emotes of your race.
ask Asks an NPC about a topic, for something, or to do something.
request Asks a creature for an item, as ask <living> for does.
consult Consults a book or other reference object.
gesture Gestures to someone in the room; a few NPCs know what it means.
introduce Tells another player your name, or a name of your choosing.
tell Sends a private message to a player anywhere in the game.
reply Answers whoever last sent you a tell.
rtell Sends another tell to whoever you last told something.
mail Reads your mail, or writes to another player.
chat Speaks on Chat, the channel for conversation that is not about the game.
mechanics Asks or answers a question about how the game works.
newbie Asks for, or gives, help with getting started.
channels Lists your channels, or turns them all on or off.
tune Turns one channel, or all of them, on or off.
mute Silences channel messages without changing what you are tuned to.
gag Stops you speaking on channels by accident.
earmuff, unmuff Stop hearing a player's tells and channel talk, or hear them again.
hist Shows the recent history of a channel, or of your says, tells and the like.
last Shows the last ten messages of a channel or a kind of speech.
missed Shows what the game told you while your connection was away, up to an hour back.
Guild channels Your guild's name speaks on its channel, as in mage hello. Clerics and paladins use religion instead.
citizen Shows your city and changes it, once every seven days. Each city's name (aurin, olympus, morrigan) is a channel its citizens speak on in character.
city Shows Aurin's tenets, policy and standing.
gm Sends a thought through a psion's Groupmind to every linked member of your group.
link, unlink Speak down a psion's Psychic Link, or break it, from either end.
aid Speaks down a Divine Aid Link, or breaks it, from either end.
rumour, rumor Asks the innkeeper for gossip, or pays them to spread some.
report Reports a player who is abusing, harassing or threatening someone.

Groups and companions#

Command What it does
group, party Forms and runs a group, decides whether it attacks, loots and buries together, and talks to its members.
gaccept Accepts a group invitation.
autogroup Lets your character follow and fight beside the group while you are away from the keyboard, for up to an hour a day.
muster, lfg Puts your name in Ilsa Brandt's muster book in Aurin to be found a party for a dungeon or a boss.
dungeon Shows the dungeon run you are in and the progress you hold as a leader; dungeon reset wipes it.
hero Lists, summons, equips and renames the heroes you have unlocked.
henchman Shows your hired help and their contracts.
hire Hires help for a day at the Tidewarden Hall in Aurin; hire there shows the price.
call Calls a hero or henchman of yours to your side; call all calls every hero.
dismiss Sends a companion away by name, or all of them.
thrall Gives orders to the thrall you hired in the Hall of Thralls to carry things for you.
pet Calls or dismisses an animal you own.
pets Explains owning and caring for an animal.
feed, water, groom, walk, play, train Look after your animal's hunger, thirst, cleanliness, energy, loyalty and training.

Social#

Command What it does
roleplay Shows your roleplay and online bonus status.
rpbonus Gives another player a roleplay bonus, once in each 24 hours you spend online.
hotspot Names the inn or lounge where the most people have been talking, and what talking there has earned you.
marry Lets a cleric or paladin with enough faith marry two players in a holy place.
bout Arranges a scheduled fight between two players at the Colosseum, and shows the card and the odds.
bet Backs a fighter in a Colosseum bout.
watch Watches a fight from the stands of an arena.
militia Shows the militia's members, roster and your status, and speaks on its channel.
memploy, mfire Let a militia officer enlist or dismiss a player.
mpromote, mdemote Raise or lower a militia member below you by one rank.
marrest, mrelease Arrest a player in Aurin and hold them in the cell, or release them.
mranks Shows the militia roster, or its ranks.
mpay Shows your militia pay and the wage for each rank.
mtreasury Shows the militia treasury.

Trade and economy#

Command What it does
list Lists what is on offer where you stand: a shop's stock, a dock's boats or an armory's shelves.
buy Buys from a shopkeeper, barkeep or stall in the room.
sell Sells to a shopkeeper who deals in that kind of goods. Shops pay very little.
inspect Shows the statistics of something a shop sells before you buy it.
menu, foodmenu, drinkmenu Show what a tavern or inn serves, with prices and what each restores.
inn Shows the inn room you rent and who may come in. Rooms are rented from the innkeeper.
money Shows the coins you carry.
wealth Shows your coin, bank balance, ectoplasm, quest points and Bravery.
deposit, withdraw Put coin into your bank account or take it out, beside a banker.
bankaccount, openaccount Open a bank account, or check its balance, beside a banker.
donate Gives coin to a collection box or shrine.
tax Shows your tax statement; tax pay settles a debt from your bank.
jobs, job Shows a wage slip for every position you hold.
paycheck Shows the pay waiting for each position, after tax and dues.
payroll Explains how wages are earned and paid.
collect Collects your wages beside a banker, or your parcels at a post office.
refuse Sends a courier's parcel back to its sender, at a post office.
auction The realm's Auction House: see the lot on the block, bid, or buy it outright. Only merchants put lots up.
auctions Lists the lot on the block and those waiting.
bid Bids on the auction lot, or on a merchant's outcry in the room, from coin in the bank.
mybids, mysales, mywins Show your bids, your lots, and what waits for you at the Auction House.
claim Collects what the Auction House holds for you.
raffle Shows the merchants' raffles and buys tickets.
callmerchant Rings for a merchant of the guild to serve you, anywhere on Merchant Way.
tariff Shows the Merchant's Guild's price list.
papers Lists the contracts, escrows, loans and other papers the notary holds in your name.
repay Pays off a loan a guild merchant wrote you.
redeem Cashes a letter of credit beside a banker, or pays off a pawn.
release Settles an escrow a guild merchant holds for you.
consignments Shows the goods merchants are selling for you.
bounties Shows the hunters' board of creatures with a price on them.
exchange The guild's board of standing orders to buy and sell gathered resources.
workorders The board of crafted pieces clients have ordered through merchants.
patronage Shows your merchant patron, if you have one.
trade Gives or offers gathered resources to another player.

Homes and property#

Command What it does
house Enters and manages your home, or visits another player's.
houses Lists every home and farm you own, with its upkeep.
plots Lists the Land Office plots where a merchant can deed you a home or a farm.
movein Moves you into a home in a housing neighborhood.
tenancy Shows the homes you lease from merchants.
farm Runs your farm: livestock, fields and selling what they yield.
pbuild Builds and shapes rooms in a home or farm you own.
decorate Sets the descriptions and details of a room in your home.
invite Manages who may come into your home or farm.
staff Shows the servants you employ, their wages and their work.

Crafting and gathering#

Command What it does
craft Opens the crafting browser, or makes a recipe by name.
recipes Browses the recipes without starting any work.
folios Lists the pattern books sold in the Hall of Patterns; buy folio there learns one.
cquest The Crafter's Guild's commissions, which pay crafting experience.
clevel Shows your level and experience in each craft.
glevel Shows your level and experience in each gathering skill.
resources Shows the resources you hold, or the recipes one resource goes into.
gather Opens the gathering panel, or gathers a resource by name.
scan Surveys the area for every resource your skills can find.
mine, chop, harvest, forage, dig Gather ore, wood, plants, wild food or buried things. Each lists what it can take here when typed alone.
shear, pluck Shear wool and hair with shears, or pluck feathers and down.
drawwater Draws fresh or sea water.
salvage Picks scrap out of the junk lying about a place.
skin, butcher Take hide and bone, or meat, from a corpse, with a skinning knife in your pack.
fish The fishing game: cast, reel and land whole fish.
bait Fastens bait onto a fishing pole.
brew Lets a rogue or thief brew poison at an Alchemy Lab.
ingredients Lists the herbs and fungi you have gathered for brewing.

Clans and religion#

Command What it does
clans Shows which clan stands highest in renown, and the rest.
clan Shows the clan's members online, or speaks on the clan channel.
clancreate Founds a clan, from level 20, for a fee.
clanranks, cranks Lists the clan's ranks and its members.
clanmanage Runs the clan, as far as your rank's permissions allow.
clanlevel Shows the clan's rank, renown, members, favor and powers.
clanabilities Shows the powers the clan's rank has brought.
clantreasury Pays coin into the clan coffers, or draws it out.
clandecorate Reshapes the clan abode, for members with that permission.
abode Takes you into your clan's abode from its door.
cchallenge Challenges another clan, or answers a challenge.
clanally Offers or swears a pact between two Great Houses.
cinvite Invites a player into your clan.
caccept, cdecline Answer a clan invitation.
cpromote, cdemote Move a clan member one rank up or down.
cexile, cpardon Exile a member from the clan, or lift an exile.
cresign Leaves your clan, after a confirmation.
religion Shows your faith's members online, or speaks on its channel.
rinduct, induct Let a High Priest or Priestess offer a player membership of the faith.
raccept, rdecline Answer an offer of membership.
rpromote, rdemote Let a High Priest or Priestess move a member up or down.
rexile Lets a High Priest or Priestess exile a member.
ordain Lists the members of your faith by rank.
ordainranks Lists the ranks of the faith and which calling holds each.
anoint Lets a High Priest or Priestess ordain a healer as an Acolyte, making them a cleric.
ordainpaladin Lets a High Priest or Priestess put the paladin's oath to a candidate.
renounce Gives up your faith, at a price.
pray In a god's temple, tells you what that god asks of you. The dead pray to return to life.
tithe Lays an offering of coin on a god's altar.
tithes Ranks the faiths by the offerings laid on their altars.
favor Shows which god the realm holds in highest regard.
martyr Calls on the powers of armor consecrated with the Blood of the Martyr.

Settings and interface#

Command What it does
settings Opens the settings for colors, display, inventory, combat, tells and more.
alias, unalias Make, list and remove your own shortcut commands.
nickname Makes a short word stand for a longer name in any command.
queue Runs up to ten commands in order, separated by semicolons.
history Shows your recent commands; !! repeats the last one.
colors Lists the color codes, each in its own color.
speakcolor Sets the color you see speech in.
chancolors Turns colors inside channel messages on or off.
cursefilter Turns the profanity filter on or off.
brief Turns brief room descriptions on or off.
commandecho Turns the echo of your command line on or off.
screen Sets your screen width and height.
screenlock Stops your client changing your screen size after login.
mobile Switches between a screen sized for a phone and the default size.
terminal Sets your terminal type by hand.
fixwrap Resets your screen width and terminal type to safe values.
keepalive Sends your client a regular signal so an idle connection is not dropped.
ui Installs, checks, reloads and removes RogueUI, the interface for Mudlet.
timezone Shows or sets the time zone used for times.
afk Marks you as away from the keyboard.
tips Turns the newcomer tips on or off, or shows one now. They stop after level 30.
helper Turns on hints the first time each new thing happens, and directions to where you should go next.
account Shows your account: its characters, email and subscription.
altplay Switches to another character on your account in the web client.
passwd Changes your character's password.
chfn Changes the details others see when they finger you.
fix Clears a mage's lost staff or stuck states.
quit Saves your character and leaves the game.
suicide, retire Delete your character for good, after your password. A character on an account is removed on the website instead.

Information and help#

Command What it does
help Shows help on a topic or command, or the index.
guide Says what to do next and the commands to type. A bare ? does the same.
faq Shows the frequently asked questions.
who Lists the players online.
users Lists the names of the players online, more briefly.
finger Shows the profile a player has written.
posting Lists the players who are writing in an editor, on a board or in the mailer.
date Shows the real date and time in your time zone.
time Shows the date, time and season in the game.
calendar Shows the game's calendar: its months, seasons and days.
nextreboot Says when the next scheduled reboot is.
news Shows the login news again.
announcements Shows the staff's recent announcements to the realm.
updates Lists recent changes to the game, newest first.
toggles Shows the world events running, such as double experience.
domain Shows a domain's patron, capital, climate, difficulty and level range.
bug Reports something broken; bug list shows your reports and where each stands.
idea Sends the staff an idea for something new.
suggest, suggestion Sends the staff a suggestion for changing something already in the game.
ability Reports a problem with one of your abilities.
praise Sends praise for a room or object to the staff.
editpaper Lets the staff of The Rogue Times write and edit the paper.