Communication
Syntax and examples for speech, channels, private messages, emotes and mail.
Speech in Rogue reaches three distances. say, whisper, emote and their
relatives reach the room you stand in. Channels reach everyone in the world
who is tuned to them. A tell reaches one named player wherever they are. Mail
reaches someone who is not logged in at all.
The table at the foot of this page covers colors, filters and blocking people.
Speaking in the room#
say#
Speaks aloud to everyone present. It can be aimed at one person in the room; that does not make it private, but it makes clear who you are talking to.
say good evening to you all
say to marla have you seen the gate guard
NPCs listen. Many react to words said in the room, so say is often how you
get an NPC to do something. While you use the shadow skill your name is
hidden, and the room hears only a voice from the shadows.
speak#
The same, with a language. Each race has its own tongue, and someone who does not know the language you use hears the words garbled. With a language and no message, it changes the language you speak by default.
speak good evening
speak in edhellen good evening
speak in edhellen
whisper#
A private word to one person in the same room. Everyone else sees that you whispered to them, but not what you said.
whisper to marla the guard is watching us
emote#
Puts what you type straight after your name, so the room reads it as your
action. ; at the start of a line does the same in one keystroke. If the
message begins with an apostrophe, no space goes in, which is how you write a
possessive.
emote smiles warmly.
;waves.
emote 's eyes glow faintly in the dark.
The room reads "Yourname smiles warmly.", "Yourname waves." and "Yourname's eyes glow faintly in the dark." You need at least one point of stamina to emote, though it spends none. While you use the shadow skill, your emotes are hidden from others unless they laugh.
emotes#
Lists the emotes the game provides, such as smile and bow, which you use by name
instead of writing the action yourself. The list is long, so it takes the
first letters of the ones you want, and help <emote> shows the lines any one
of them prints.
emotes
emotes sm
help facepalm
Each emote has a line for use alone and a line for use at somebody:
lol
lol lestat
smile at lestat
The person has to be in the room with you. They see their own version of the line and everyone else sees a third. Anything more you type after an emote is added to its line:
lol that was great
lol lestat so hard
laugh at the whole room
wow that was close
Those read "laughs out loud that was great!", "laughs out loud at Lestat so hard!", "laughs at the whole room." and, for an emote that says something, "breathes, "Wow. That was close.""
On a channel or in a tell, put a semicolon straight in front of the emote. There it can be aimed at any player who is online:
chat ;lol
chat ;lol lestat
chat ;lol that was great
tell lestat ;wave lestat
pmote, omote, tmote and premote#
Four ways to write your own action when it should not start with your name. All of them are seen by the room only.
pmote hand rests on the hilt.
omote Leaning on the bar, ; sighs.
tmote lestat ; nods to - and sits.
premote Yourname's hands are shaking.
pmote starts the line with your name as an owner ("Yourname's hand rests on
the hilt."). omote puts your name where you type a semicolon. tmote is
about you and one other person in the room: the semicolon is you and the dash
is them, and they read "you" where everyone else reads their name. premote
prints the line exactly as you write it, and your own name has to be in it
somewhere; : at the start of a line is its shortcut.
racialemotes lists the emotes of your race, which work the same way as the
others.
shout#
Reaches your own room and every room within two exits of it. People in your room hear your name; those further off hear only which direction the shout came from. Only players hear a shout. It takes no language, so everyone understands it.
shout is anyone near the west gate
yell#
Reaches your own room and every room next to it. People in your room hear
your name; those a room away hear only that someone of your race and sex
yelled. A yell is in a language, as speak is, and you cannot yell in one you
do not know.
yell fall back to the bridge
yell in malkierien fall back to the bridge
Talking to NPCs#
ask#
The general way to get something from an NPC: an answer, an item or a service. Many NPCs answer particular topics.
ask marla about the gate
ask marla for a rope
ask marla to open the door
request <item> from <living> does the same as ask for. consult is for
books and other reference objects rather than people, and gesture to
<person> means something to a few NPCs.
introduce#
Until you introduce yourself, other players see you described rather than
named, as a male elf or the like. Introducing yourself gives them your name,
or a name of your choosing. They have to be in the room with you, and you
cannot do it while disguised. introduce all introduces you to everyone in
the room who does not know you yet, and introduce list shows everyone you
know by the name they gave you. If you die, you lose every introduction.
introduce to marla
introduce to marla as the Grey Wanderer
introduce all
introduce list
introduce clear
Private messages#
tell#
A private message to a named player anywhere in the game. Only you and they see it. A semicolon in front sends an emote instead of words.
tell akram do you want to run a quest
tell akram ;wave
reply#
Answers whoever last sent you a tell, without typing their name.
reply give me a minute, I am mid fight
rtell#
The other way round from reply: it sends another message to whoever you
last told something, which suits you when you are the one keeping the
conversation going.
rtell meet me at the north gate
Channels#
A channel reaches every player tuned to it, wherever they are. Each channel has a purpose; use the one that fits what you have to say. Type the channel's name and then your message.
chat good evening
newbie how do I wield two weapons
chat#
The general channel, heard by every player who has it on. It is for friendly conversation that is not about the game. Do not discuss mechanics, stats, levels, experience, builds, gear, quests, progress or roleplay events there.
chat good evening all
mechanics#
For focused questions and answers about how the game works, such as what a stat does or how blocking works. Keep answers helpful and on topic.
mechanics what does strength affect
Do not announce or compare your own levels, experience, gains or achievements there, or ask what level another player is. Personal progress and general game chatter belong in the Discord channels for them, when those exist.
newbie#
For new players asking for practical help getting started, and for anyone answering them.
newbie where do I buy a waterskin
channels#
Lists the channels you have. It also turns all of them off, or all back on, in one go.
channels
channels on
channels off
tune#
Turns one channel on or off, or all of them at once, and lists the ones you
hear. tune notify turns the notices of guild members coming and going on or
off.
tune
tune chat
tune in
tune out
tune notify
mute#
Silences channel messages without changing which channels you are tuned to.
mute on
mute off
gag#
Stops you speaking on channels, so you cannot talk on one by accident: while you are hiding, playing a silent character, or switching between characters.
gag on
gag off
earmuff and unmuff#
earmuff stops you hearing a player: their tells, their talk and what they
say on channels. They are not told. On its own it lists the players you have
earmuffed. unmuff lets a player through again.
earmuff
earmuff akram
unmuff akram
If a player is harassing or threatening you, report <name> <what happened>
sends it to the staff.
Guild channels#
Every guild has a channel only its members hear, and the guild's name is the
word that speaks on it. A mage types mage and a message; a warrior types
warrior. Typed on its own, the guild's name lists the members who are
online.
mage does anyone have a spare mana potion
warrior forming a group at the east gate
The guild channels are assassin, bard, diplomat, explorer, healer,
mage, merchant, necromancer, psion, ranger, rogue, templar,
thief and warrior. Explorers, who have not joined a guild yet, use
explorer. There is no fighter channel; warriors use warrior.
Clerics and paladins have no guild channel. They belong to a faith rather than a guild, and speak on their religion's channel.
City channels#
Every character is a citizen of one city, and each city has a channel for
speaking in character that only its citizens hear, named for the city: aurin, olympus or
morrigan. Everyone starts in Aurin, and citizen changes your city once
every seven days. Typed on its own, the city's name shows which of its
citizens are about.
aurin the market bell has rung early
citizen
Clan, faith and militia channels#
Clans, religions and the militia each have a channel, reached through the organization's own command. Typed with no message these show who is online; typed with a message they speak.
clan the abode needs restocking
religion the rite begins at dusk
militia trouble reported near the docks
Channel conduct#
Chat is for conversation that is not about the game. Mechanics is for focused questions and answers about game systems. Personal levels, experience, progress and general game chatter belong in the Discord channels for them when those exist; their names and purposes will be announced when they are made. Until then, keep that talk off the public channels in the game. A Discord channel linked to Chat in the game follows Chat's rules too.
Be kind and respectful. Do not antagonize, bait, belittle or attack other
players. Hostile tirades, rants, harassment, spam and repeated provocation are
not acceptable. Disagree calmly, and do what staff ask when they tell you to
stop or move a conversation. help rules and help channels have the full
policy.
Reading back#
hist#
Shows the recent history of a channel, or of one kind of speech, with an optional count.
hist chat
hist chat 30
hist tell
hist say
hist whisper
last#
The short version: the last ten messages of whatever you name.
last chat
last clan
last tell
last shout
missed#
Shows what the game told you while your connection was down: the last five minutes by default, or a number of seconds up to an hour. The web client asks for this by itself when it reconnects.
missed
missed 600
Mail#
mail#
Reaches players who are not logged in. On its own it opens the reader for your inbox; with a player's name it starts a letter to them. To finish writing, put a single full stop on a line by itself and press return.
mail
mail akram
Settings that affect all of this#
| Command | What it does |
|---|---|
speakcolor |
Sets the color you see speech in, such as say and whisper. |
chancolors |
Turns colors inside channel messages on or off. |
cursefilter |
Turns the profanity filter on or off. |
settings tells |
Sets who may send you tells. |
settings colors |
Opens the channel color picker. |
earmuff |
Stops you hearing a player. |
afk |
Marks you as away from the keyboard, so people know why you are quiet. |
who |
Shows who is online. |
finger |
Shows the profile a player has written. |