Systems Run Deep
Loot worth chasing
Roughly thirteen hundred items drop from the world on three independent axes, then take runes, enchantments, and a lifetime of wear. The best gear in Rogue is not handed out. It is found, forged, and fought for.
Three axes
Every item tells a story

Grade
The name of the level band an item belongs to, from Basic at level 1 to Legendary at level 100. It tells you at a glance who can wear it.
Quality
A craftsmanship roll fixed the moment an item is made, from Poor to Pristine. The hidden hand of fortune.
Condition
Durability that wears with use, from Flawless to Ruined. Find a guild merchant to mend it before the penalty bites.
The rarity ladder
Eleven grades of power
From a soldier's first blade to the artifacts of legend - every grade reads at a glance by its colour.
Eighteen families
Runes
Socketed into gear and combined three-into-one to climb in power, each rune family bends a different thread of fate.
Combine three runes of the same family and the same tier to forge one rune of the next tier up. Power comes from a rune's tier - Cracked, Carved, Gleaming, Radiant, Perfect - not from its form number. Sockets appear on quality drops; Pristine body armour and two-handed weapons can hold up to three.
Gather · Craft · Skill
Craft the world by hand
Nearly every useful item can be made by a player's own hand. Resources weigh nothing and stack forever in your wallet; learn recipes from scrolls, work the right station, and your skill climbs with every piece. Nine disciplines, each its own mastery.
Smithing
Metal weapons, plate, mail, shields - ore smelted to ingots, then forged.
Woodcraft
Bows, staves, wooden shields, and planks worked from raw timber.
Leatherworking
Raw hides tanned into supple armor and accessories.
Tailoring
Thread spun into cloth, garments, bags, and rope.
Alchemy
Herbs and essences blended into potions, poisons, oils, and inks.
Cooking
Food and drink that restore health and grant buffs.
Jewelcrafting
Gems cut and bound into rings, amulets, and foci.
Inscription
Knowledge authored onto scrolls, runes, and maps.
Salvaging
Worn and unwanted gear broken back into useful scraps.
Themed power
Enchantments
World-drop gear carries enchantments from fourteen themed affix families - animal and elemental motifs, each granting its own blend of stats, resistances, and spell bonuses. They come in three tiers tied to rarity: Uncommon, Rare, and Epic.
Combat depth
Conditions
Status effects that change what you can do and linger until they expire. Type buffs in-game to see your active buffs and debuffs, what each one does, and how long each has left; buffs all adds the permanent bonuses your gear is carrying.
Five sets
Gear sets
Four armour sets of seven pieces each, locked to a single category, plus a four-piece jewellery set open to anyone. While a set is incomplete the pieces read as ordinary gear. The moment the last piece goes on, every piece recolours and a real bonus appears in your buffs, scaling with the average grade of what you are wearing. Type sets in-game to see how close you are.
Plate
Seven pieces. Pays health and armour class.
Seven pieces. Pays health and spell points.
Leather
Seven pieces. Pays health, endurance and dodge.
Cloth
Seven pieces. Pays spell points and spell power.
Jewellery
Necklace, bracelet and both rings. Pays health, spell points and endurance.
The Chronicle
Over four hundred achievements
Ten categories track what you have actually done: commerce, craft, curiosities, endurance, fellowship, fortune, mastery, slaughter, standing and wayfaring. Read yours with achievements, and wear what you have earned with title.
Take the field
Go earn it
The best gear in the world is already out there, three axes deep and waiting for a name on it. Yours will do.
