Class fantasy
Learn the world first. The guild will still be there at ten.
Every character begins as an Explorer. It is the first ten levels of the world: no class abilities, a hard cap at level 10, and one job - reach that cap and join a guild. What an explorer learns in those levels is the world itself, the ordinary craft of moving, surviving and reading danger before a guild ever hands them a power.
An Explorer fights with ordinary commands and ordinary gear. There are no guild skills at this tier, so survival comes from position, preparation and knowing when to leave.
Presence stays modest at this tier. Like every character, an Explorer begins at zero on all six measures and moves them only by their own deeds.
