Heroes & Companions

Allies with a memory

Recruit named heroes who fight at your side - and remember every step of the road. They trust you or lose faith in you, banter on quiet nights, and feud with one another. Not pets on a leash. People.

Hadrik, Sworn Blade of Aurin

Warrior · Tank

Hadrik

Sworn Blade of Aurin

He held the north gate of Aurin the night it nearly fell, and swore his blade to the city before the smoke had cleared. Brash, loud and too sure of himself by half - and the first to stand in front of a friend when the fighting turns ugly.

Maeve, Arrow of the Wind

Ranger · Ranged

Maeve

Arrow of the Wind

Raised under the Silverleaf canopy, she was hunting before she could walk and tracking before she could read. She reads a trail the way others read a page, speaks little, and forgets nothing she has seen.

Lucan, Master of Elements

Mage · Nuker

Lucan

Master of Elements

The brightest student the mages of Aurin ever turned out, he wanted to know what fire, frost and lightning do when nobody holds them back. His quiet manner hides the storm he keeps folded up behind it.

Severin, Shepherd of the Dead

Necromancer · Minions

Severin

Shepherd of the Dead

A gravedigger's son from Aurin Cemetery, he learned early that the dead are better company than they are given credit for. Many fear his arts. Those who know him understand that they serve the living.

Ambrose, Healer of Loralei

Healer · Support

Ambrose

Healer of Loralei

Brother Ambrose kept the infirmary of the dawn temple in Aurin for thirty years, through two plagues and a siege. He left when the roads needed him more than the temple did, and he is patient with the wounded and with no one else.

Florian, Bard of the Wandering Road

Bard · Hybrid

Florian

Bard of the Wandering Road

He has sung in every tavern from the docks of Aurin to the high passes of Olympus, and fought his way out of half of them. A battered lute across his back, a rapier at his hip, and a verse for every scar.

Vesna, Blade of Shadows

Thief · Assassin

Vesna

Blade of Shadows

She learned her trade on the rooftops of Thorngate Alley, where a slow hand goes hungry and a loud one goes missing. Earn her loyalty and it is absolute. Cross her and you never see the knife.

Aveline, Voice of Loralei

Cleric · Support

Aveline

Voice of Loralei

She took her vows young and her faith has never once wavered, though the world has tried. Her prayers mend the faithful and scour the profane in the same breath, and she keeps a ledger of every soul she could not save.

Osric, Shield of Loroth

Paladin · Tank

Osric

Shield of Loroth

He commanded a temple guard for twenty years before the order fell, and has carried its standard alone ever since. Deliberate, devout and immovable, he puts himself between his companions and harm as a matter of simple arithmetic: his armour is thicker.

Nell, Whisper in the Crowd

Rogue · Skirmisher

Nell

Whisper in the Crowd

She grew up working festival crowds with quick fingers and a quicker smile. She fights the way she picks pockets - from angles no one watches, gone before the shout goes up. She insists she has retired from thieving, and keeps insisting while your purse gets lighter.

Ilse Varn, the Quiet Mind

Psion · Control

Ilse Varn

the Quiet Mind

She answers questions a moment before they are asked, which has cost her most of her friends and all of her card games. She fights without lifting a hand, and small things drift when she is near. She says other minds are loud.

Cassia Thorne, the Iron Vow

Templar · Tank

Cassia Thorne

the Iron Vow

She held a mountain pass for nine days with eleven others and walked down it alone. She keeps the old vow that a line once drawn is never given back. She will tell you where to stand. Then she will stand in front of you.

Living companions

They are not just stat sticks

Trust

Companions remember how you treat them - victories, deaths and dismissals all leave a mark.

Morale

A hero in high spirits is a hero at their best. Win together and morale soars; lead them to ruin and it sinks.

Personality

Brave, cautious, gruff, wise, or dark - each hero reacts in character, with idle banter and dialogue all their own.

Rivalry

Heroes have opinions about each other. Put the wrong two in a party and the sparks are not always the magical kind.

Recruitment

Meet them in game

All twelve are already out there - holding a gate, working a road, waiting on the right captain. Give them a reason to follow you.